==JEDI KNIGHT ADDON MISSION====================================
Title                   : Assassins' Training Ground
File Name               : AssassinsTG.ZIP
File Size               : 462 kb
Author(s)               : Ramon Galvan aka Newbie Thrawn
Date of Release         : March 1998
Email Address           : galvan@leland.stanford.edu

Description             : You have been recruited to join the Emperor's Elite
			  Assassin squad--let the killing begin.
			  This is my first JK level.  It has stuff we have 
			  seen before but just a little bit different [the 
			  early stages of the level were inspired by Q2 then 
			  it took on a life of its own. It's a relatively 
			  small level but it takes a little effort to get 
			  from one end to the other.  One of the perks is now
			  the reactorthrust trap works with 2 switches.
			  Also the Concussion Rifle is non-pullable :p
			  Gets a little dark in a few places--but thats how
	  		  I like it.  I designed it to be a fun level w/ or 
			  without force powers.  There are many places to 
			  snipe from but you can ALSO be sniped if you dont 
			  look out.
				
 			  TIEs travel in ONE direction and the middle one is
			  sometimes a tiefighter sometimes a bomber.
			  I also included a version without the TIEs in case 
			  people experience lag problems or have larger 
			  games. [They are not syncronized across the network
			  so theoretically they shouldn't cause any lag].

			  Traps:  I realize that some people think traps are
			  overused.  I think having some good traps is a good 
			  thing if they add to the strategy needed to 
			  survive in the level.  I've made the reactor thrust
			  more interesting by making it operate with 2 
			  switches.  Also the ubiquitous lightning trap has 
			  a new sound [that unfortunately sometimes 
			  overshadows any other sounds in the vicinity]
			  and actually seems to originate from a believable 
			  source.

			  I took my time with this level hoping it would be a 
			  keeper.

Additional Credits to   : NA

Beta Testers            : Bookez, Schoolboy!, Bile

Development machine     : P100 with 16MB RAM, basic video card
Machine(s) tested on    : not tested on comp with a 3D card so hope it holds
			  up under scrutiny :)

Other JK stuff		: Be sure to get my JK taunt patch from:
			  http://www-leland.stanford.edu/~galvan/
================================================================

* Play Information *

Episode name            : episodename1
Level name(s)           : Assassins' Training Ground
			  Assassins' Training Ground v2(no tiefighters--in case
			  people have lag problems with the regular version)
JK version required     : Jedi Knight Basic
Difficulty Settings     : Not implemented

New COGs                : Modified ones
New Textures:
  New MATs                : No
  New BMs                 : No
New Objects:
  New 3DOs                : Yes
  New KEYs                : No
  New PUPs                : No
  New AIs                 : No
New SFTs                : No
New WAVs                : Yes
New CMPs                : No
New PARs                : No
New SPRs                : No
New Briefings           : No
New Cutscenes           : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : JED v. .3, .5, & .51 [took me a while to learn JED]
Known Bugs              : NONE--but framerate can get a little ugly in a few
			  areas

================================================================

* I admit that * 
(as required by the LEC Licence Agreement about Addon Levels)

1. My Level works only with the retail version of the
   Software, and does not work with any demo or OEM versions
   of the Software.  
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous, 
   illicit, defamatory, libelous, or objectionable material
   (as may be determined by LEC in its sole discretion), or
   any material that infringes any trademarks, copyrights,
   protected works, publicity, proprietary, or other rights
   of any third party or of LEC.  
4. My Level does not include any LEC sound effects or music files or 
   portions thereof.
5. My Level identifies in every description file, on-
   line description, read-me, and in comments in the New
   Level code: (a) the name, address, and e-mail address of
   the level's creators, and (b) the following disclaimer:
   "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
   LUCASARTS ENTERTAINMENT COMPANY.  ELEMENTS TM & (C) 
   LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
   any other product for which any charge is made (other than
   incidental charges for time spent on-line), but rather
   must be distributed free of charge. 
7. By distributing or permitting the distribution of any New
   Levels, all creators or owners of any trademark, 
   copyright, or other right, title or interest therein grant
   to LEC an irrevocable, perpetual, royalty-free, sub-
   licensable right to distribute the New Level by any means
   (whether now known or hereafter invented), and to create
   and distribute by any means (whether now known or here-
   after invented) derivative works thereof, and to charge
   for the distribution of such New Level or such derivative
   work, with no obligation to account to any creators or
   owners of the New Level in any manner.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.  
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT 
COMPANY.  ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.

(One of the following)

You MAY distribute this level, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact, with NO charge (other than incidental charges for time spent on-line).